![]() ![]() The mission is simple, climb all the way up to the top of the colossi and find his weak point and then use the sword on it. The best part of all is that it looks even better in motion, everything is moving and the sound plays a huge role too. You have to use your horse Agro quite a bit in the game, not only because of the vast open landscapes that take ages on foot but also because there are places where only Agro can pass, there are also boss battles where you must use the horse too.Īmazing looking locations, seriously this has to be some of the best graphics ever in a game right? direction) of the next Colossus, there are no upgrades or such for the sword and same goes for the bow and arrows that you also got (but mostly never use), the only upgrades you get in the game is the stamina and health which is got by picking up apples and lizard tails but they are hidden well and there certainly ain’t many of them, luckily you do get upgraded when defeating a colossi but only way to replay those is by completing the game and start a new game (stats carries over). Wander raises his sword in sunlight to cast a beam of light to find the location (err. Meet Wander or Wanda and his sword, the sword has the ability to show weaknesses and the only weapon to slaying the colossi of the land. Normally such a story wouldn’t mean much but the way Team ICO made this intro meant that I couldn’t switch the game off now!Īmazing graphics, stunning locations and almost like if it’s a dream and now thanks to the PS4 version the game is fully playable too with redefined controls and better framerates. I personally think that it was the style and music in the intro that pulled me into the game like no other before it, the story of a boy, a horse and a dead girl and the only thing we get told is that you have to kill all the colossuses in order to save the girl. SOTC is a typical Japanese game in many ways and it ain’t afraid of trying new things which work for most of the time but it’s clear early on that this ain’t a game that will follow the traditional game styles we are so accustomed to these days. SOTC is nothing more than a huge map with 16 Colossuses scattered around it that you have to find and kill, there are vast landscapes with barely no life at all but it still feels so alive thanks to the wonderful setting but the emptiness will make you even more open to the feeling of being alone and scared. The thing with SOTC that strikes me the most is that everything in the game looks like it was taken from an art book or such, in the original PS2 version everything was far from as crisp looking like the PS4 version we are looking at here but it had something no other game before it had and while the framerate was awful at times and the controls certainly left you on the brink of a breakdown but you still ended up praising it and yes for me it was THE BEST GAME EVER MADE. If you don’t like the game then it is most likely down to one thing, you aren’t open to emotional games where you have to give some of yourself to be able to enjoy the game. SOTC is one of those games one either love or hate according to various internet sites and this I can somewhat relate to as this is one of those games that is more of an art piece than a game and maybe most of all are that this game has to be played with all senses switched to on, everything in the is meant to be felt and not just watched. Well, that is indeed true but it’s more that I want to write a proper article with some Amiga connections too and not just some review. I guess your reaction after reading that goes a bit like, uh? but if you’re such a huge fan then you would write endlessly and passionately about it, right? Shadow Of The Colossus is a rather hard game for me to write about as this is, well, this game is actually in my top 3 games of all time list and yes they have already released the game 3 times and every single time it blew me away in ways no other game has ever done before. ![]()
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